RESONA User manual · v0.1 ← Sequoia Synthesizers Co
User manual

RESONA

A modal resonator synthesizer. Strike, bow or breathe into virtual bars, strings, plates and bells, then shape how they ring.

⤓ Quick Guide (PDF)Version 0.1Mac · WindowsVST3 · AU · CLAP · Standalone8 voices69 factory presets

01Welcome

Most synthesizers start with a waveform and carve it down. RESONA works the way real instruments do. Something sets an object in motion, and the object decides how it sounds. Hit a glass bar and it rings bright and pure. Hit a wooden one and it knocks and fades. Bow a string and it sings for as long as you keep bowing.

Every note you play gets its own object, its own exciter and its own envelope. Play a chord and you hear several objects ringing together, each one reacting to how hard you played.

Around that core sit the TEXTURE engines (wavetable, granular, ring modulation and an envelope follower), a 16-step arpeggiator, and a full modulation system with three envelopes, three LFOs and four macros.

Help is built in

Click HELP in the top right and rest the mouse on any control. A one-line tip explains what it does. Right-click HELP to bring back tips you've closed.

02Installing

RESONA runs on macOS and Windows as a plugin in your DAW and as a standalone app.

In the standalone app, every MIDI keyboard you plug in is switched on by itself, including one you plug in while RESONA is open. Use the settings (gear) button to choose your audio output, or to switch a keyboard off.

FormatMacWindows
VST3/Library/Audio/Plug-Ins/VST3C:\Program Files\Common Files\VST3
AU/Library/Audio/Plug-Ins/ComponentsMac only
CLAP/Library/Audio/Plug-Ins/CLAPC:\Program Files\Common Files\CLAP
StandaloneApplicationsProgram Files

Run the installer, then open your DAW. If RESONA doesn't appear in your instrument list, ask your DAW to rescan its plugins. RESONA is an instrument: load it on an instrument or MIDI track, not as an audio effect.

The first time a newly installed plugin opens, your computer may check it before it loads. Let that finish. The next time it opens straight away.

03Quick start

Five steps from loading RESONA to your first sound. For a printable two-minute overview of everything, download the RESONA Quick Guide (PDF).

  1. Load RESONA and play a few notes. The Init preset is a clean, dry struck bar: chorus and reverb are off until you switch them on. Every knob sits on a tidy position, and nothing is modulated.
  2. Pick a model from the row along the top: Modal, Sympathetic, Inharmonic, FM or Chords. Each one is a different kind of object.
  3. Turn the four big RESONATOR knobs. Structure changes the material, Brightness the top end, Damping how long it rings, and Position where it's hit.
  4. Change how it's played. Turn up Bow/Blow to keep the object singing while you hold a key, or turn Strike down for a soft, bowed-only sound.
  5. Press RANDOMIZE to roll a brand-new sound. ‹ takes you back if you liked the last one better.

04The window

Header

ControlWhat it does
SYNTH · TEXTURE · ARPThe three pages. SYNTH is the instrument, TEXTURE holds the extra sound engines, ARP is the arpeggiator. A small light on a page tab shows something on that page is switched on.
‹ Preset ›Step through presets with the arrows, or click the name for the full list, sorted by category.
SAVESaves the current sound as your own preset.
‹ RANDOMIZE ›Rolls a new sound. ‹ goes back, › goes forward again. See Randomize and undo.
MIDIOpens the MIDI MAP, where hardware controls can move any control. See MIDI MAP.
HELPTurns the hover tips on or off.
MASTEROutput volume, from −36 to +12 dB. At 75%, where it starts, it plays louder (+5 dB) than it used to, and the knob shows the level you hear. The LED meter beside it shows the output level; CLIP lights if it's too loud.

Panels on the SYNTH page

Below the model row, the SYNTH page has six panels: EXCITER, RESONATOR and SPACE across the middle, then MOTION, PLAY and TOUCH underneath. The modulation chips and the on-screen keyboard run along the bottom.

Working with controls

  • Drag a knob up or down to turn it. Every knob shows its value underneath at all times.
  • Values on hover. Under each knob you see only its name. Point at it or turn it and the name changes to its value; move away and the name comes back.
  • Double-click a knob to reset it to its default.
  • Right-click a knob to step it back (up to 10 times).
  • Shift+right-click any knob for Undo/Redo, its modulation routings, Modulate with ›, Map to MIDI › and Reset to default.
  • Right-click a panel title to lock that panel against RANDOMIZE.

05Models

The model decides what kind of object rings. Switching models keeps your knob settings, so it's quick to hear the same performance on a different object.

Modal

A bank of tuned resonant filters. Think bars, tubes, plates and bells: marimbas, vibraphones, glass and gongs. The most versatile model and the classic RESONA sound.

Sympathetic

A string with sympathetic strings ringing alongside it, like a sitar or a piano with the pedal down. The drone string follows Key.

Inharmonic

A single stiff string. Low Structure is harmonic, mid settings sound like piano wire, high settings turn metallic.

FM

Two-operator FM. Structure sets the frequency ratio and Position sets feedback, for electric pianos, tines and bell stacks.

Chords

Sympathetic strings tuned to the Chord setting around every note, so one key plays a full, ringing chord.

06Exciter

The exciter is what sets the object moving. RESONA has three built-in exciters, and you can mix them freely. The TEXTURE page adds a wavetable and grains as further exciters.

ControlWhat it doesRange
StrikeA mallet hit on every note. Turn it down to play only with bow, breath or the oscillator.0–100 %
Bow/BlowA steady bow or breath that keeps the object singing while you hold a key.0–100 %
ColorThe tone of Bow/Blow, from a bright, gritty, scratchy bow (left) to a dark, soft breath (right). The level stays about the same, so you hear the tone change. It only works when Bow/Blow is turned up.0–100 %
OscA tuned oscillator that drives the resonator like a bow. Adds sustain and pitch focus.0–100 %
ShapeThe oscillator's wave, from a smooth sine through saw to a buzzy pulse.0–100 %

The two envelopes

The AMP ENV and EXCITER ENV switch flips the four A/D/S/R knobs between the two envelopes.

  • AMP ENV shapes the loudness of each note. Attack 1 ms–8 s, Decay 10 ms–10 s, Sustain 0–100 %, Release 10 ms–12 s.
  • EXCITER ENV shapes the sustained exciters (Bow/Blow and Osc): how they swell in, settle and fade. Attack 1 ms–4 s, Decay 10 ms–4 s, Sustain 0–100 %, Release 10 ms–6 s. Strike is a single hit and isn't affected.

07Resonator

The four big knobs are the heart of RESONA. Small moves make big differences, and all four are good targets for modulation.

ControlWhat it does
StructureThe shape and material of the object. Low is wooden and harmonic; high is metal, glass and bells. On FM it sets the ratio.
BrightnessHow much of the top end rings out. Low is dark and soft; high is glassy and bright.
DampingHow long the sound rings. Low dies away quickly; high rings on and on.
PositionWhere the object is struck, from the middle (round, hollow) to the edge (thin, nasal). On FM it sets feedback.
Key-Up DampWhat happens when you let go. Low damps the ring at once; full right lets it ring out, and AMP Release sets the fade.

Chord, Key and Scale

  • Chord makes every key play a chord: Octaves, m7, Minor, m9, m11, Fifths, add11, add9, Major, Maj7 or sus4, plus Diatonic Triads and Diatonic 7ths, which follow Key and Scale. On the Chords model it tunes the sympathetic strings instead.
  • Key sets the key you play in.
  • Scale snaps every note into a scale in that key: Chromatic (no snapping), Major, Minor, Dorian, Mixolydian, Harmonic Minor, Pentatonic Major, Pentatonic Minor, Blues, or User. With User selected, click the notes your scale should use.

The display

The window above the knobs shows what the resonator is doing. Switch views with the tabs at the top of the display:

ViewShows
SpectrumThe partials ringing right now, from the lowest to the highest.
ScopeThe output waveform.
RipplesEach note as a ring of waves spreading out from where it was struck.
GrainsThe granular engine's grains as they play. Switching GRANULAR on shows this view by itself, and switching WAVETABLE on shows Wave.
WaveThe current wavetable frame.

When you edit a TEXTURE engine, the display switches to the matching view on its own.

08Space

Chorus, Ensemble and Ping Pong

Switch the effect on with its button and choose a Type.

  • Chorus and Ensemble: Amount sets how much you hear, Depth how deep it swirls, Rate how fast it moves (0.05–8 Hz). Ensemble is the richer of the two.
  • Ping Pong: an echo that bounces left and right. Amount is the delay mix, Depth sets how many repeats, Rate sets the delay time. Turn on Sync to lock the delay to your song's tempo; Rate then picks a note value.

Reverb

  • Space is a long hall that darkens as it fades. Plate is a classic bright plate.
  • Mix sets how much reverb you hear, Time how long the tail lasts, Tone how bright it is.

Width

Width spreads the whole sound across the stereo field: fully left is mono, the middle is natural, fully right is extra wide.

09Motion, Play and Touch

Motion

A quick panel LFO for gentle movement, switched on and off in the panel's header. For deeper modulation, use the LFO chips (see Modulation).

ControlWhat it does
RateHow fast it moves, 0.02–20 Hz.
ShapeSine, Triangle, Random (smoothed), or Wavetable, which uses the current wavetable as the LFO wave.
Struct · Bright · PositionHow much Motion moves each resonator control.
VibratoHow much Motion wobbles the pitch.
WTHow much Motion sweeps the wavetable position on the TEXTURE page.

Play

ControlWhat it doesRange
VoicesHow many notes can ring at once. Fewer voices use less of your computer.1–8
ModePoly plays chords. Mono plays one note at a time. Legato glides between held notes and retunes the ringing object without striking it again.Poly · Mono · Legato
GlideNotes slide into each other instead of jumping.0–2 s
OctaveMoves everything up or down by octaves.−2 to +2
TuneFine tuning.±100 cents

Touch

How your playing shapes the sound.

ControlWhat it does
Vel-BrtPlaying harder makes the sound brighter, or darker with the knob turned left.
Vel-StkPlaying harder hits harder.
MW-LFOThe mod wheel adds Motion and vibrato.
MW-BrtThe mod wheel opens (or closes) the brightness.
AT-ExcPressing harder on held keys bows or blows harder.
BendPitch-wheel range, 0–24 semitones.

A sustain pedal holds notes the way it does on a piano.

10The TEXTURE page

Four engines that take RESONA beyond a classic resonator. Each one has an on switch in its header. Grabbing any of its knobs switches it on for you.

Wavetable

A wavetable oscillator that can drive the resonator, play on its own, or both.

  • Table: 30 built-in wavetables, from Basic Shapes, Saw Stack and Organ to Vowels, Glass, Bells, Wavefold and Noise Spectrum. Or choose User and IMPORT your own: a standard multi-frame wavetable, a single cycle, or any sound, which RESONA slices into 16 frames.
  • Position scans through the frames.
  • Warp bends the wave: Bend, PD, Sync, Squeeze, FM, Fold, Crush or Flip. Warp Amount sets how far.
  • Excite sets how hard the wavetable drives the resonator, like bowing it with the wave. It rings the resonator at a steady level on every model, whatever Structure, Damping or Brightness are doing; on a sound that is already bowed or blown, full Excite plays about as strongly as the bow. It follows the Exciter envelope, but while you hold a key it never drops below half, so even a short exciter envelope keeps it sounding. Direct sets how loud it plays on its own, next to the resonator.

Granular

Two sources, chosen with Source:

  • LIVE chops up RESONA's own sound (the last four seconds) into a cloud of grains. Position sets how far back in time the grains read. Mix balances the dry sound against the cloud, Feedback feeds grains back in for swirling washes, and Freeze holds the cloud where it is. A level guard keeps a big feedback cloud from overloading the output, so turning GRANULAR on never pulls the whole sound down.
  • SAMPLE plays grains from a sound you load. Every note gets its own grain player. Its grains can Excite the resonator, play directly (Mix), or both. Speed sets how fast the playhead moves through the sample (0 freezes it). Key Track makes the grains follow the keys you play.
ControlWhat it doesRange
SizeGrain length. Short is buzzy and glitchy, long is smooth and lush.5–1000 ms
DensityHow many grains overlap.0.5–12
SprayScatters where each grain reads.0–100 %
PitchTransposes every grain.±24 st
RandomRandom pitch per grain: a little is tape detune, a lot is sparkles.0–12 st
ReverseHow many grains play backwards.0–100 %
WidthSpreads grains across the stereo field.0–100 %
ShapeThe volume curve of every grain: Smooth, Soft, Hard, Pluck or Swell.5 shapes

Ring Mod

  • With Track on, the carrier follows the note you play, and Ratio (0.25–8×) sets its pitch against the note. With Track off, Freq sets a fixed pitch (1 Hz–5 kHz).
  • Shape: Sine, Triangle, Square or Noise. Mix sets how much you hear. Spread detunes left and right for a wider, moving sound.

Envelope Follower

RESONA's own loudness moves a target. Loud passages push it one way, quiet ones let it fall back.

  • Target: Brightness, Structure, Position, Damping, WT Position, WT Warp, Grain Density, Grain Size, Grain Mix, Ring Mod Mix, Ring Mod Freq or Chorus.
  • Amount sets how far, up or down. Attack (1–500 ms) sets how fast it reacts as the sound gets louder, Release (10 ms–3 s) how slowly it lets go, and Gain (±18 dB) how sensitive it is.

11The ARP page

A 16-step arpeggiator. Switch it on with ARP, hold a chord, and it plays the notes in turn. Latch keeps it playing after you let go, with your song playing or stopped. Pressing STOP in your music software stops it; the latched chord comes back when you press play.

ControlWhat it does
ModeThe note order: Up, Down, Up/Down, Down/Up, As Played, Random or Chord. Click a new mode while it plays and it changes on the very next step, carrying on from the note that is playing (Up to Down turns round right there); from the next pass the pattern repeats exactly again. With one note held and Octaves at 0, every mode plays that same note: hold a chord or turn Octaves up to hear the order change.
RateStep length: 1/4, 1/8 dotted, 1/8, 1/8 triplet, 1/16 dotted, 1/16, 1/16 triplet or 1/32.
OctavesHow far the pattern reaches, from −5 to +5. 0 plays only the notes you hold; +1 to +5 climbs that many octaves up, −1 to −5 that many octaves down. When there are more notes than playing steps, each pass spreads over the whole range, lowest to highest. Songs made before keep their sound (the old 1–4 is now 0 to +3).
Gate · Swing · StepsHow long each note is held, how much every other step is pushed late, and how many steps the pattern has (1–16).
Velocity FromWhere each step's loudness comes from: the step lane, how hard you played, or both.
Glide TimeHow long a step glides when its glide lane is up.
DriftThe steps slowly wander off the pitch lane, a little or a lot. Turn it to 0 and every step is back where you set it.
TempoOnly in the standalone app (40–240 BPM). In your DAW the arpeggiator follows the song.

The step grid

Click the numbered switches to turn steps on and off. Pick a lane with the lane tabs, then draw on the bars with the mouse:

  • Velocity: how hard each step plays.
  • Gate: how long each step is held. Turn it down for short, snappy notes; all the way up plays legato.
  • Pitch: transposes a step by up to ±24 semitones.
  • Glide: slides into the step.
  • Pan: places the step left or right.
  • Scan: three more lanes, tabs 1, 2 and 3. Each one moves any control you pick under TARGET (grouped by section, or OFF), by its own AMOUNT (−100% to +100%). Draw a step's bar up and that control moves while the step plays: brightness on one lane, structure on another, reverb on the third.

12Modulation

CHIPS are Sequoia's exclusive drag-and-drop modulation. Drag any chip onto any parameter and it moves that parameter. No menus, no matrix to set up first.

Every modulation source lives in the chip row above the keyboard. Each chip shows a live drawing of its source, a fill that rises and falls with it, and a number for how many controls it moves.

ENV 1–3LFO 1–3MACRO 1–4VELOWHEELPRESSKEYRANDOM

Routing

  1. Drag a chip onto any knob. While you hover, the knob previews the ring. Let go and the routing is made.
  2. Set the depth. A coloured arc appears around the knob in the source's colour, with a dot at each end. Drag either dot to set how far the source reaches that way: each dot moves on its own, and the knob only comes along if you pull a dot past it. On a one-way source (ENV, the macros, VELO, WHEEL, PRESS) the start dot sits on the knob: drag it either way and the knob comes with it, while the far dot stays where it is; the far dot never moves the knob. A small light dot shows where the source has the knob right now.
  3. Up to three per knob. Each knob takes up to three modulations; drop a fourth chip and the help bar asks you to remove one first (Shift+right-click the knob). They stack in the order you added them, the first one closest to the knob, and their dots never sit on top of each other, so you can always grab the one you want. Where space is tight, a knob with arcs draws its dial a little smaller to make room, and grows back when you remove them. Both dots of every arc can be automated from your DAW.
  4. Even arcs. A two-way chip (LFO, RANDOM, KEY and bend where the plugin has them) swings both up and down, so when you drop one on a knob it gets the same room on both sides: the two end dots sit the same distance from the knob, even when the knob is not in the middle. If the knob is close to an end (within 10%), it can only move one way, so the arc keeps its full depth. One-way chips (ENV, macros, VELO, WHEEL and so on) are unchanged. Dropping the same chip on the same knob again evens it the same way. Projects and presets you saved earlier keep their arcs exactly as they were. To even out an arc later, Shift + right-click the knob and choose Mirror the two ends next to that chip: both ends become the average of the two, shrunk to fit around the knob, never below 10%.
  5. Change or remove it. Shift+right-click the knob for depth presets, invert and remove, or use Modulate with › to add a source from the menu.

Routings are saved with your project and in presets.

Envelopes (ENV 1–3)

Click an ENV chip to open its card. Each envelope is AHDSR: attack, hold, decay, sustain and release. Drag the handles on the display or use the five slim faders. Double-click a handle to reset it. A short attack (a few milliseconds, which sounds instant) is drawn straight up; drag the attack dot to the right for a slower rise, or all the way left for none.

  • Velo: playing harder makes the envelope bigger.
  • Trig: what starts the envelope. Choose every NOTE you play, or the song's beat: 1 BEAT, 1 BAR, 2 BARS or 4 BARS.

LFOs (LFO 1–3)

  • Shape: Sine, Tri, Saw Up, Saw Down, Square, S&H or Smooth (random).
  • Rate: 0.02–20 Hz, or with Sync on, a note value from 4/1 to 1/32, including dotted and triplet values.
  • Morph bends the shape. Choose how with the morph type (Bend, Skew, Mirror, Sync, Fold, Steps, Spike, Ripple or Mutate) and set how far with the Morph amount.
  • Smooth rounds off corners and steps. Rise fades the LFO in after each note, up to 5 s. Retrig restarts it on every new note.
  • Variation picks which version of a random shape plays.

The card draws two full cycles of the real wave as you shape it.

Macros and the matrix

The four MACROS are single knobs that move many controls at once. Turn them on the MACROS tile or the MACROS card, and drag an M1–M4 chip onto knobs to give it targets.

The MATRIX, on the MACROS card, lists every routing in one place: 32 slots in all. Drag an amount bar to change a depth, click × to remove a routing, or click the next empty row to add one.

13Randomize and undo

RANDOMIZE

RANDOMIZE rolls a whole new sound. ‹ steps back (the last 20 rolls are kept) and › steps forward again.

  • Right-click RANDOMIZE to choose how far it goes: MILD (a nudge), MEDIUM (a new musical sound) or WILD (everything, plus new modulation). Every roll starts the new sound without the last sound's modulation: MILD and MEDIUM leave none, WILD adds one to three new routings. Lock MOD ROUTINGS (right-click RANDOMIZE) to keep yours.
  • Right-click a panel's title to Lock it. Locked panels keep their settings when you randomize.
  • RANDOMIZE never touches MASTER, tuning, voices, the arpeggiator, the macros or your MIDI MAP, and it never leaves you with silence.

Undo and redo

Every change can be undone, up to 100 steps back, including randomizing, modulation and MIDI MAP changes. Undo and Redo also sit at the top of every right-click menu.

MacWindows
Undo⌘ ZCtrl Z
Redo⇧ ⌘ ZCtrl Shift Z or Ctrl Y

14MIDI MAP

Let your mod wheel, aftertouch, pedals or controller knobs move any control in RESONA. Mappings are saved with your project (not with presets), and they work with the window closed.

  1. Click MIDI in the header. The MIDI MAP sheet drops down.
  2. Pick a SOURCE: Mod Wheel (CC 1), Aftertouch, Breath (CC 2), Foot (CC 4), Expression (CC 11), Sustain (CC 64), Resonance (CC 71), Brightness (CC 74) or General 1–4 (CC 16–19). Or choose LEARN… and move any knob on your controller. The NOW meter shows the source's live value.
  3. Press + ADD and pick a control from the popular targets, or choose CUSTOM… and simply touch any control on any page. The first touch maps it without changing its value.
  4. Set the range with FROM and TO. Set FROM above TO to make the control move the other way.

Mapped controls show a small tag beside their label (MW, AT, CC74). A + means more than one source drives it. The shortcut is to Shift+right-click a knob and choose Map to MIDI › Learn. To remove a mapping, right-click the control (Shift+right-click on a knob) and choose Remove MIDI mapping, or click × on its row in the sheet.

15Presets and files

Factory presets

RESONA ships with 69 presets, each designed for this instrument:

CategoryPresetsCharacter
Init1A clean struck bar, nothing modulated. The place to start from scratch.
Mallets & Bells11Marimbas, vibraphones, temple bells, chimes, gongs, steel drums and singing bowls.
Plucked9Nylon and steel strings, koto, sitar, dulcimer and prepared piano.
Bowed & Blown8Bowed glass, ghostly cellos, flutes, bottle choirs and glass harmonica.
Keys & FM7FM tines, electric pianos, celesta, harpsichord and bell stacks.
Chords8One key, full ringing chords.
Pads & Drones6Slow, sustaining fields and drones.
Leads & Bass4Resonant basses, uprights and singing leads.
Textures5Wind chimes, metal rain and other moving soundscapes.
Texture Lab10Sounds built on the TEXTURE engines: grains, wavetables and ring modulation.

Your own presets

Press SAVE to store the current sound. Your presets are saved as .resona files in your Music folder, under Sequoia Synthesizers / RESONA / Presets, and appear in the preset list alongside the factory sounds. Copy that folder to move your sounds to another computer.

Loading samples and wavetables

The file browser plays each sound as you land on it.

  • ↑ ↓ move through the files. → or Enter opens a folder, ← goes up.
  • Enter or a double-click loads the file. Esc closes the browser.
  • Open your sample folder and press ADD TO LIBRARY once. From then on, the browser opens there every time.

A loaded sample or user wavetable is remembered with your project and presets by its location. If you move or rename the file, load it again.

16Sound recipes

Starting points for the sounds RESONA does best. Begin from Init each time.

Glass bell
  • Model: Modal
  • Structure high (around 75 %)
  • Brightness 70 %, Damping 85 %
  • Position low for a round tone
  • Reverb: Space, Mix 35 %
Wooden marimba
  • Model: Modal
  • Structure low (around 20 %)
  • Brightness 45 %, Damping 50 %
  • Vel-Brt up so harder hits get brighter
Tubular chimes
  • Model: Inharmonic
  • Structure 85 %, Damping 90 %
  • Key-Up Damp fully right so notes ring out
  • Width 80 %
Plucked string
  • Model: Sympathetic
  • Brightness 60 %, Damping 60 %
  • Position 30 %
  • Key-Up Damp low for a muted, plucky stop
Bowed drone
  • Strike 0, Bow/Blow 70 %
  • Exciter Attack 1 s, Sustain high
  • Damping 90 %
  • LFO 1 on Brightness, slow
One-key chords
  • Model: Chords
  • Chord: Maj7 or m9
  • Key and Scale set to your song
  • Ensemble on, Reverb Plate

17Troubleshooting

RESONA doesn't appear in my DAW

Check that the plugin is in the folder listed under Installing, then rescan plugins in your DAW. Make sure you're looking in the instrument list, not the effects list.

The CLIP light comes on

Turn MASTER down a little, or lower the level of a loud engine (Direct, Mix or Excite on the TEXTURE page). High Damping with many voices and Chords can add up quickly.

My computer is working hard

Lower Voices, turn off TEXTURE engines you aren't using, or raise your DAW's buffer size. LIVE granular and long reverbs cost more than the resonator itself.

Notes stop ringing when I let go

Turn Key-Up Damp to the right, and raise AMP Release.

A sample or user wavetable is missing

RESONA remembers files by their location. If the file was moved, renamed or is on a drive that isn't connected, load it again from its new place.

Does the sample rate matter?

No. RESONA runs at any common sample rate and converts internally, so presets sound the same at 44.1, 48 or 96 kHz.

18Credits

RESONA's resonator is built on the open-source resonator DSP by Émilie Gillet (Mutable Instruments), released under the MIT license. Full license notices are included with the download.

Interface type: Space Grotesk and IBM Plex Mono (SIL Open Font License).