EMBER
Saturation and loudness. Weight, grit and level for a track, a bus or a whole mix, with the hits still hitting and the low end still clean.
01Welcome
EMBER makes a sound bigger, warmer and louder. It saturates, compresses, clips and then pushes the level up to a ceiling just under 0 dB, so nothing ever overloads. Each stage is one switch and a few big knobs, and they run left to right in the order you hear them.
A second page, FORGE, splits the sound into four bands (COALS, FLAME, SPARK and SMOKE) and gives each its own heat, snap, echo, room and width. Around it all sit eleven modulation chips, a MIDI MAP, RANDOMIZE, undo and 58 presets in eleven folders.
Rest the mouse on any control and the help bar along the bottom of the window explains it in one sentence. Click HELP in the header for pop-up tips next to each control as well.
02Installing
EMBER runs on macOS and Windows as a plugin in your DAW.
| Format | Mac | Windows |
|---|---|---|
| VST3 | /Library/Audio/Plug-Ins/VST3 | C:\Program Files\Common Files\VST3 |
| AU | /Library/Audio/Plug-Ins/Components | Mac only |
| CLAP | /Library/Audio/Plug-Ins/CLAP | C:\Program Files\Common Files\CLAP |
After installing, rescan plugins in your DAW if EMBER doesn't show up. It appears under Sequoia Synthesizers Co.
License and free trial
EMBER comes with a 14-day free trial with everything working. The first time you open it, a welcome window says hello; click GET STARTED and the activation panel opens.
- Click Activate and sign in to your free Sequoia account (or make one) in the page that opens. Your trial starts there.
- Bought EMBER? Click the trial status at the bottom of the window (or the gear › License / activate) and activate again with the same account: the full license replaces the trial.
EMBER checks the license in the background and keeps working offline for a month at a time. When the trial ends, EMBER goes quiet until you buy and activate it.
03Quick start
- Put EMBER on a drum bus, a bass or a vocal. It starts clean: at its defaults it doesn't change the sound at all.
- Turn LOUD up until it feels as loud and full as you want.
- Add colour. BASS for weight, THICK for warmth and width, SOFT for punchy peaks. Set SUB to about 60–90 Hz to keep the sub clean, then sweep FOCUS to place the new harmonics.
- Going loud? Add PUNCH to keep the drums hitting and CLARITY to stop the mix pumping.
- Press UNITY to hear the change in tone at the same loudness, then turn it off again.
- Not sure where to start? Click the preset name for the list of presets, or press RANDOMIZE. The ‹ arrow takes you back.
04The window
| Area | What's there |
|---|---|
| Header | The gear (settings and manual), UNDO and REDO, the preset bar (‹ ›, the preset name, SAVE), A / B, ‹ RANDOMIZE ›, HELP, MIDI, the MAIN | FORGE page tabs and the LED meter. |
| Stages | INPUT, SATURATE, COMPRESS over CLIP, LOUD and OUTPUT, left to right. A stage's name is its on / off switch: lit means on. |
| Chips | The eleven modulation sources along the bottom. |
| Help bar | Explains whatever the mouse is over. SIZE and the latency in samples are on the right. |
Values show in place of a knob's name while you hover over it or turn it. Click SIZE in the help bar, or drag the bottom-right corner, to resize the window; everything scales, and your size is saved with your song.
The LED meter
The meter at the far right of the header shows the output level with two rows of eleven square, domed LEDs (left channel on top, right below), labelled from -24 up to +6 in 3 dB steps. Green is comfortable, yellow (-3 and 0) is getting hot, and red (+3 and +6) is too loud. CLIP lights beside it when the level reaches the red.
The gear (settings and manual)
The Sequoia gear at the top-left corner opens a menu with this manual, the window size, fit to screen, the welcome screen, your license, your presets folder, our website and About EMBER.
The welcome window
The first time you open EMBER on a computer, a welcome window appears with a short hello, the version and buttons to GET STARTED or OPEN MANUAL. It only appears once on each computer. Bring it back any time with Welcome screen in the gear menu.
A / B, undo, size and the preset menu
A / B (in the header, right of SAVE). Two complete settings to compare. The lit letter is the one you hear: click the other letter to switch. The first time you click B it starts as a copy of A. The arrow between them copies the lit setting into the other one; right-click it for "Copy A to B" or "Copy B to A". Both are saved with your project, never in presets, and switching never clicks.
UNDO / REDO (the curved arrows left of the preset name). ⌘Z undoes and ⇧⌘Z redoes (Ctrl+Z, Ctrl+Shift+Z or Ctrl+Y on Windows); Undo and Redo also sit at the top of every right-click menu. A whole knob turn is one step, and so are a preset load, INIT, an A / B switch or copy, a RANDOMIZE roll and a MIDI MAP change. Up to 100 steps; the help bar names each one. Automation from your DAW is never undone.
SIZE (bottom right, beside the version). SMALL, MEDIUM, LARGE or EXTRA LARGE, or FIT TO SCREEN. You can also drag the bottom-right corner. The whole window scales as one picture, so nothing moves around. Your project remembers its size, and new windows open at the size you used last.
The preset menu: click the preset name. A dropdown opens under it: one sub-menu per category, then MY PRESETS (the ones you saved), then Init: a fresh start, Load a preset file… and Show my presets folder. Pick one and it loads at once (one undo step). The tick shows the preset you have now.
- The big ‹ and › arrows beside the name step through every preset, one at a time.
- SAVE in the header opens SAVE PRESET: type a name and click the tags that fit, so you can find it again.
05Input
| Control | Range | What it does |
|---|---|---|
| INPUT | −12 – +12 dB | How hard the sound hits EMBER. More input drives every stage harder. |
| IN | LUFS | The loudness coming in (short-term LUFS). |
| QUALITY | OFF / 2X / 4X | Runs the saturation and clipping at a higher rate for cleaner highs. See Quality and latency. |
| LIVE | on / off | Low-latency mode for playing or recording through EMBER. |
06Saturate and Spread
Weight, warmth and harmonics, with the sub kept clean and the new harmonics placed where you want them to rise.
| Control | Range | What it does |
|---|---|---|
| BASS | 0 – 100% | Lifts the low end and adds harmonics of it, so the bass still reads on small speakers. |
| THICK | 0 – 100% | Warm saturation that pushes the FOCUS area forward and widens the stereo image. |
| DEPTH | 0 – 100% | Parallel compression of the low end: a squashed copy blended underneath for deepness and sustain, without flattening the punch. |
| SUB | OFF – 160 Hz | Everything below it goes round the saturation, compression and clipping untouched, so the sub stays clean and deep. All the way down is OFF. |
| FOCUS | 150 Hz – 5 kHz | Where the new harmonics land. Low is warmth and chest, 1–2 kHz is presence that cuts through, high is bite. |
| SPREAD | 0 – 100% | How wide that band of harmonics is: narrow is a tight lift right at FOCUS, wide is fuller warmth across the mids. |
Phantom
Bass you hear even where the speaker can't play it.
When your ear hears a run of harmonics (twice, three, four and five times a note's frequency), it fills in the note itself, even if that note isn't there. This is the "missing fundamental". PHANTOM picks off your bass below ROOT, makes those harmonics and lays them in just above it. On a phone, a laptop or earbuds, which can't play the deep note, the bass is still heard at full depth. On big speakers it gains weight and definition. The harmonics follow the bass's pitch and level by themselves, and they are added in mono, so the bass stays solid in mono.
| Control | Range | What it does |
|---|---|---|
| PHANTOM | 0 – 100% | How much of the harmonics goes in. 0 is off; 30–60% is plenty for most mixes. With ROOT on AUTO, this is the only knob you need. |
| ROOT | AUTO, 40 – 200 Hz | Where the bass is picked up: everything below it feeds PHANTOM. All the way down is AUTO (the default): EMBER listens to your bass, finds its note like a tuner does, and keeps ROOT just above it, following the bass line. So you can simply turn up PHANTOM. Turn ROOT up to set it by hand, just above your bass or kick's main note (around 80–120 Hz for most bass). |
| COLOR | 0 – 100% | The harmonics' character: low is warm and round (even harmonics), high is bright and edgy (odd harmonics) and cuts through a busy mix. |
PHANTOM sits in SATURATE and switches off with it. ROOT and COLOR only shape PHANTOM's harmonics: a thin lilac thread under the row joins the three (the dot marks PHANTOM, the one to turn up first). ROOT and COLOR show dimmed while PHANTOM is at 0, and turning one tells you to turn PHANTOM up first. On the display, the dashed line is ROOT (on AUTO it moves with the note it found, shown as "ROOT AUTO" with the frequency) and the lilac lines are the harmonics it adds.
The display above the knobs shows every SATURATE knob as you turn it: the blue hump is THICK (it sits at FOCUS and is as wide as SPREAD), the warm bump around 90 Hz is BASS, the block under 320 Hz is DEPTH, the strip on the left is the SUB, kept clean, and the lilac lines are PHANTOM's harmonics (the dashed line is its ROOT). It glows with what SATURATE is adding right now, and moves with any modulation chip on those knobs.
07Compress and Clip
Compress
| Control | Range | What it does |
|---|---|---|
| COMP | 0 – 100% | Holds the level steady. Fast and smooth in COMP mode; in OTT mode it squeezes lows, mids and highs separately for a dense, hyped sound; in TUBE mode it drives a fat valve leveler that pumps and breathes with the beat. |
| MODE | COMP / OTT / TUBE | COMP is one smooth compressor for the whole sound. OTT works on three bands at once, pulling peaks down and quiet detail up. TUBE is a valve "variable-mu" leveler: round, full and fat. It lets each hit through first, then most of the level comes back quickly so the sound pulses with the beat, while the last few dB come back slowly; the valves and transformers add a warm low end, a softer top and thick harmonics that grow as you turn up COMP. Great on drum buses, bass and whole mixes. |
| BODY | 0 – 100% | Brings up the quiet parts (tails, room, detail) without touching the peaks. It listens to the music's own level, so it works the same on a quiet track and a loud one, lifting what sits under the hits by up to 18 dB. |
| REDUCE | meter | How far COMP is pulling the level down right now. |
Clip
| Control | Range | What it does |
|---|---|---|
| SOFT | 0 – 100% | Rounds off peaks for punch and colour. Heavier material saturates sooner. |
| CRUNCH | 0 – 100% | Bright, edgy distortion on top. Keep it low on natural sounds; pushed hard it turns to fuzz. |
| SHAVE | meter | How much SOFT is taking off the peaks right now. |
08Loud
Makes everything louder while the peaks stay under a ceiling just under 0 dB (−0.3 dBFS). The ceiling is true peak: it also catches the peaks that form between the samples when the sound is played back or turned into an MP3, so streaming services and converters never clip it.
LOUD is the big knob. Moderate settings stay clean; high settings add crunch to the peaks. The five controls beside and below it are all off until you turn them up, so they never change a sound you already have. LIMIT shows how hard LOUD is working.
| Control | Range | What it does |
|---|---|---|
| LOUD | 0 – 100% | Makes everything louder while the peaks stay under the ceiling. |
| PUNCH | 0 – 100% | Keeps the hits hitting when you go loud. Each attack stays up front and the tail behind it is pulled back, so drums smack instead of flattening. Steady sounds, like pads and held bass, are left alone. |
| CLARITY | 0 – 100% | Clears the mix. It scoops the boxy 200–500 Hz build-up (3 dB at full on a clean mix, up to 8 dB on a muddy one: it listens to how much of the sound sits there) and opens the presence around 4.5 kHz (+5 dB at full). When you push LOUD it also stops the mix pumping: a heavy kick no longer drags everything down, because only the part that is overloading is turned down. |
| SHAPE | 0 – 100% | The character of the loudness, from smooth and round (low) to hard and punchy (high): it drives LOUD's clipper harder, up to 4 dB more, with a firmer edge. It also evens out lopsided, peaky waveforms (bass, vocals, synths) by turning their phase, so they get louder before they crunch. |
| WIDTH | 0 – 100% | Keeps the stereo image wide when you go loud: the centre and the sides are squeezed separately, so the sides keep their space. It only works while LOUD is pushing: a thin thread on the left joins it to LOUD, and it shows dimmed while LOUD is at 0. |
| TARGET | OFF, −24 – −5 LUFS | The loudness you want: −14 for streaming, −9 loud, −7 club. All the way down is OFF. LOUD finds that level in about five seconds, without overshooting, and then holds it; after that it only nudges slowly, so your quiet verses stay quieter than your choruses. It finds the level again when you move TARGET, or when the music stays far from it for a few seconds. It sets level, not tone. |
09Output
| Control | Range | What it does |
|---|---|---|
| MIX | 0 – 100% | Dry (0%) to fully processed (100%). Blend in the dry sound to keep the transients with heavy settings. The dry sound stays in time and in phase, even with SUB on. |
| OUTPUT | −12 – +12 dB | The final level. With LOUD on, the ceiling comes after MIX, UNITY and OUTPUT, so nothing EMBER sends out goes over −0.3 dBFS true peak, whatever you set here. |
| UNITY | on / off | Matches the processed loudness to the original, so you hear the change in tone, not just more level. It compares the two over several seconds, so it matches the overall level without riding the song's own loud and quiet parts. The amount shows under OUT. |
| BYPASS | on / off | Switches straight to the dry sound, in time with the processed one, so you can compare. |
| OUT | LUFS | The loudness going out, before UNITY and OUTPUT. Compare it with IN to see what EMBER adds. |
10The FORGE page
Four bands, each with its own fire. Click FORGE in the header; MAIN takes you back.
FORGE splits the sound into four bands and lets you treat each one on its own: widen the hats while the kick stays mono, throw an echo off the snare's crack while everything else stays dry, or heat up the body without touching the sub. It sits between CLIP and LOUD, so LOUD's ceiling still holds whatever you do here.
The display
The display shows the sound coming in, with the four bands shaded in their colours. Each band glows with its own level, and a band's LEVEL shows as a short line across it when you move it off 0 dB. Drag a line sideways to move a split; double-click it to put it back. The splits are steep (24 dB per octave), so each band really is on its own.
Drawing curves
Under LISTEN, SPLIT | TONE | HEAT | WIDTH sets what a drag on the display does. SPLIT moves the splits. The other three let you draw a curve with the mouse, right across the spectrum, each in its own colour: TONE in green, HEAT in ember orange, WIDTH in violet. The curve you are drawing is bright; the others stay faint so you can see everything at once. Hover to read the value under the mouse. Double-click, or press FLAT, to start a curve again.
| Curve | Range | What it does |
|---|---|---|
| TONE | ±12 dB | Boost (up) or cut (down) anywhere from 20 Hz to 20 kHz. The dashed line is no change. |
| HEAT | 0 – 100% | Where the saturation goes. The part of the sound under the curve is driven into a saturator and put back at the same level; the higher you draw, the more grit. Where you draw nothing, nothing changes, so you can heat the low mids and leave the air untouched. |
| WIDTH | 0 – 200% | The stereo width across the spectrum. The middle line is as it was, the bottom is mono and the top is twice as wide. Draw it low on the left to keep the bass in mono and high on the right for wide air. |
The curves are saved with your song and with presets, UNDO takes back a stroke, and INIT flattens them. They switch off with the FORGE switch. A flat curve does nothing at all.
LISTEN
Press LISTEN and play your drums. After about four seconds of sound, EMBER places the three splits where your kit itself divides: between the kick and the body, the body and the crack, and the crack and the air. The help bar tells you where it put them. You can still drag them afterwards.
Each band
| Control | Range | What it does |
|---|---|---|
| HEAT | 0 – 100% | Saturation on this band only. Quiet parts keep their level; loud parts thicken and compress. |
| TUBE / IRON / WIRE | 3 types | TUBE is warm and round, IRON is thick and solid, WIRE folds over on itself for a bright, aggressive edge. |
| SNAP | −100 – +100% | Pushes this band's attacks forward (right) or softens them (left). |
| TRAIL | 0 – 100% | Sends this band to its own echo, locked to your song. The repeats bounce left and right and get a little darker each time. |
| TIME | 1/16 – 1/2 | The TRAIL's note length: 1/16, 1/8, dotted 1/8, 1/4, dotted 1/4 or 1/2. Changing it crossfades to the new length, with no pitch swoop. At very slow tempos (a 1/2 note longer than 4 seconds) it halves, so it stays on the beat. |
| HALO | 0 – 100% | Sends this band into the room the four bands share. |
| SPAN | 0 – 200% | This band's stereo width: 0% is mono, 100% as it was, 200% extra wide. COALS can only narrow (0 – 100%), so the kick always stays solid in mono. |
| LEVEL | −12 – +12 dB | This band's volume. |
| M / S | on / off | Mute the band, or solo it to hear it on its own (solo more than one to hear them together). |
Across the bands
| Control | Range | What it does |
|---|---|---|
| FORGE | on / off | Turns the whole page on or off, so you can hear what it adds. |
| REPEATS | 0 – 90% | How long the TRAILs ring. |
| HALO SIZE | 0 – 100% | How big the shared room is, from a tight booth to a long hall. |
| CLEAR | 0 – 100% | The TRAILs and HALO duck under the hits and bloom in the gaps, so they add space without clouding the groove. Any hit that stands out from the music around it ducks them, by up to 30 dB at 100%; steady sounds like pads and held bass never do. Starts at 35%. |
Every band knob and REPEATS, HALO SIZE and CLEAR take modulation chips: drop LFO 2 on SPARK's TRAIL, or ENV 1 on SMOKE's HALO. FORGE does nothing until you turn something on it, so it never changes a sound you already have.
11Quality and latency
QUALITY runs the saturation and clipping at two or four times the sample rate for cleaner highs. 2X is the default; 4X is the cleanest and uses the most CPU. OFF uses the least.
LOUD looks a moment ahead (1.5 ms, plus a quarter of a millisecond to measure the true peak) so it can catch every peak before it arrives. Your DAW is told about the delay and lines everything up for you. LIVE cuts the delay to a few samples for playing or recording through EMBER, with slightly less precise peak control.
12Modulation
CHIPS are Sequoia's exclusive drag-and-drop modulation. Drag any chip onto any knob and it moves that knob. No menus, no matrix to set up first.
Making a routing
- Drag a chip onto any knob. A coloured arc appears round the knob, with a dot at each end. The arc shows how far the source sweeps the knob.
- Drag the dots to set the range. Each dot moves on its own, further out or back in, and the other dot stays put. The knob only comes along when you pull a dot past it. When both dots sit together, the first move picks: drag up for the top dot, down for the bottom one.
- Right-click the knob to remove a routing, flip it with Invert, or add one with Modulate with.
The two dots
Two-way sources (LFO 1–3, RANDOM and KEY) swing both ways round the knob. The upper dot sets how far the source pushes the knob up; the lower dot sets how far it pulls it down. The two don't have to match: an LFO can reach far up and only a little down. When the source is above its middle EMBER uses the upper amount; when it is below, the lower one.
- Pull a dot past the knob's pointer and the knob follows that dot. The other dot still stays exactly where it is.
- Right-click the knob › the source › Mirror the two ends puts the two dots back to even: both ends become the average of the two, shrunk to fit around the knob, never below 10%.
- Even arcs. When you drop a two-way chip on a knob, it gets the same room on both sides: the two end dots sit the same distance from the knob, even when the knob is not in the middle. If the knob is close to an end (within 10%), it can only move one way, so the arc keeps its full depth. One-way chips are unchanged. Dropping the same chip on the same knob again evens it the same way. Songs and presets you saved earlier keep their arcs exactly as they were.
- Alt-drag the knob to move both ends together.
- The right-click menu shows both amounts, for example
LFO 1 UP 30% DOWN 5%.
One-way sources (ENV 1–3, VELO, WHEEL and PRESS) move the knob only one way. Their arc starts at the knob and you drag its far end. Drag it past the knob to make the source turn the knob down instead of up. The far dot never moves the knob. The dot on the knob does nothing when pulled toward the far dot; pulled out the other way, past the knob, it carries the knob with it.
Sliders take chips too. Drop a chip on the A H D S R sliders in the ENV window and a thin lane appears beside the slider in the source's colour, with a dot at each end: drag either dot to set how far it reaches that way, just like a knob's arc. While the source moves it, the slider's cap rides the live value and a small tick marks where you set it. Up to three per slider; an ENV can't move its own window's sliders.
Up to three per knob. A knob takes three modulations at most, chips and MIDI MAP together. Their arcs sit one outside the next in the order you added them; if there isn't room round a knob, its dial is drawn a little smaller while it has them. A fourth is refused and the help bar says so: right-click the knob to remove one first.
Automation. Both dots of every routing are parameters in your host (Mod 1 Amount and Mod 1 Amount Down, and so on), so you can automate each end. While a source moves, the knob moves with it: the pointer follows, a dot rides each arc at that source's own speed, and a small tick shows where you set the knob.
Routings made before the two dots could differ load with their ends mirrored, so they sound exactly as they did.
The sources
| Source | What it is |
|---|---|
| ENV 1–3 | Envelopes. Click the chip to open its card: ATTACK, HOLD, DECAY, SUSTAIN, RELEASE, VELO and TRIG. TRIG starts it on every hit in the sound coming in (INPUT, great for drums), on a MIDI NOTE, or with your song from 1 BEAT to 4 BARS. |
| LFO 1–3 | Waves, locked to your song (SYNC) or free in Hz. Click the chip to open its card: SHAPE, RATE, SYNC, RETRIG, SMOOTH, MORPH and RISE. |
| VELO | How hard the latest MIDI note was played. |
| WHEEL | Your MIDI keyboard's mod wheel. |
| PRESS | Aftertouch: how hard you press keys that are already down. |
| KEY | Which note you played, low to high. |
| RANDOM | A new random value on every 16th note. |
A knob can have several sources, and one source can move many knobs: up to 32 routings in all. Click an ENV or LFO chip to open its card; while it's open, every knob it moves lights up in its colour. Click it again, press Esc, or click outside to close it.
What can be modulated
INPUT · BASS, THICK, DEPTH, SUB, FOCUS, SPREAD, PHANTOM, ROOT, COLOR · COMP, BODY · SOFT, CRUNCH · LOUD, PUNCH, CLARITY, SHAPE, WIDTH · MIX · on the FORGE page: HEAT, SNAP, TRAIL, HALO, SPAN and LEVEL on every band, REPEATS, HALO SIZE and CLEAR.
Routings are saved with your song and with presets.
VELO, WHEEL, PRESS and KEY need MIDI. EMBER only gets MIDI when your DAW sends it some: put it on an instrument track after the synth, or route a MIDI track to it. ENV, LFO and RANDOM work anywhere.
13MIDI MAP
Play the controls from your keyboard or controller: the mod wheel, aftertouch, a pedal or any knob or slider.
- Click MIDI in the header. SOURCE starts on MOD WHEEL. Pick another from the menu, or click LEARN and move a knob on your controller.
- + ADD a control from the list, or choose CUSTOM and just touch the knob, slider or button you want. Repeat to make one source move several controls at once.
- Set each one's DEPTH: how far the controller pushes the knob from where you set it, like a chip's arc. A minus DEPTH turns it the other way.
Shortcut: right-click any knob and choose Map to MIDI. Mapped controls show a small tag: MW for mod wheel, AT for aftertouch, CC74 and so on. A mapped knob also shows a pink arc; drag its end dot to set the depth.
Mappings are saved with your song, not with presets.
14Randomize and undo
RANDOMIZE
RANDOMIZE rolls a whole new EMBER setting. ‹ steps back, all the way to the sound you started from, and › steps forward again.
- Right-click RANDOMIZE to choose how far it goes: MILD (nudge the current sound), MEDIUM (a new, musical sound) or WILD (wider ranges, plus one to three new modulation routings).
- In the same menu you can lock a stage so RANDOMIZE leaves it as it is.
- Now and then a roll gives a FORGE band some heat, snap, a trail or a halo; WILD can move the splits as well.
- RANDOMIZE never touches INPUT, OUTPUT, TARGET, UNITY, BYPASS, QUALITY, LIVE, the FORGE switch, the bands' M and S, or your MIDI MAP. LOUD always stays on, so every roll stays under the ceiling, and MIX stays at 20% or more.
Undo and redo
Every change can be undone, up to 100 steps back, including RANDOMIZE, LISTEN, a drawn FORGE curve, presets, A / B, modulation and MIDI MAP changes. A whole knob turn is one step. Use the curved arrows in the header or the keys below; Undo and Redo also sit at the top of every right-click menu.
| Mac | Windows | |
|---|---|---|
| Undo | ⌘ Z | Ctrl Z |
| Redo | ⇧ ⌘ Z | Ctrl Shift Z or Ctrl Y |
Help tips
The help bar at the bottom always explains whatever the mouse is over. With HELP on, a tip also pops up beside the control. Close a tip with the × at its top-right corner once you know that control; right-click a control to bring its tip back, or right-click HELP to bring them all back.
15Presets and files
Click the preset name for the preset menu (see The window): a dropdown with one sub-menu per category, MY PRESETS, Init, Load a preset file… (from anywhere) and Show my presets folder. The ‹ and › arrows step through every preset; SAVE names and tags your own. A preset keeps your OUTPUT, BYPASS, QUALITY and LIVE as they are.
Factory presets
EMBER has 58 presets built in. Click the preset name and each category below is its own sub-menu:
| Category | Presets | For |
|---|---|---|
| Kindling | 5 | Gentle warmth and polish for anything: First Spark, Warm Glow, Tape Kiss, Silk Edge, Just Louder. |
| Drum Fire | 6 | Drum buses and full kits: Bus Ignition, Room Blaze, Breakbeat Furnace, Parallel Burn, Tight Groove, Forge Kit. |
| Kick and 808 | 5 | A clean sub, harmonics that carry, knock: Kick Anvil, 808 Coals, Sub Keeper, Knock, Distorted 808. |
| Crack and Snap | 5 | Snares, claps, rims and percussion: Snare Crack, Clap Sizzle, Snare Trail Throw, Rim Bite, Perc Dust. |
| Voice | 5 | Presence, control and air: Vocal Forward, Presence Flame, Rap Up Front, Airy and Wide, Radio Voice. |
| Low End | 5 | Bass heard on small speakers and solid on big ones: Small Speaker Bass, Reese Grit, Deep and Round, Bass Glue, Coals and Wire. |
| Synth Heat | 5 | Synths, keys and pads: Synth Glue, OTT Sparkle, Wide Pads, Lead Cuts Through, Pluck Snap. |
| Mix Bus | 5 | Glue and character across a mix: Mix Glue, Wide Bus, Warm Analog Bus, Tight Bus, Forge Bus. |
| Master Burn | 6 | Finishing, gentle to club-loud: Gentle Master, Transparent Loud, Streaming −14, Loud Modern −9, Club Loud −7, Loud and Clean. |
| Forge Splits | 6 | Four-band treatments on the FORGE page: Wide Hats, Mono Kick, Halo Room Kit, Spark Echoes, Four Fires, Smoke Signals. |
| Scorched | 6 | Extreme, broken and creative: OTT Smash, Pumping, Crushed Radio, Fuzz Drums, Wildfire, Ashes. |
Copies of the factory presets that an older EMBER installed in a Factory folder move into _old factory presets the first time this version runs, so they don't show twice; any you changed stay where they were, as your own. If you had the first set of factory presets, its Older Factory Presets folder stays, and its presets show under MY PRESETS, so nothing you used is lost.
Your own presets show under MY PRESETS in the preset menu. Folders you make in the preset folder are included too.
| Preset folder | |
|---|---|
| Mac | ~/Music/Sequoia Synthesizers/EMBER/Presets |
| Windows | Documents\Sequoia Synthesizers\EMBER\Presets |
16Sound recipes
- THICK 30%, COMP 35%
- SOFT 40%, LOUD 60%
- PUNCH 60% to keep the hits up front
- CLARITY 40% so the kick doesn't drag the cymbals
- SUB around 70 Hz
- BASS 70%, THICK 45%
- FOCUS around 900 Hz, SPREAD 25%
- LOUD 40%
- THICK 45%, FOCUS around 2.2 kHz
- SPREAD 25%
- COMP 45%, BODY 25%
- LOUD 30%, CLARITY 40%
- LOUD 25%, SHAPE 50%
- CLARITY 40%, PUNCH 20%
- TARGET −14 LUFS
- Press UNITY to compare tone, not level
- THICK 35%, SPREAD 70%, WIDTH 70%
- Drag LFO 1 onto THICK
- Pull its upper dot far out and its lower dot only a little: the pad swells up and barely dips
- FORGE page: SPARK TRAIL 45%, TIME 1/8 D
- SPARK SNAP 40%
- REPEATS 45%, CLEAR 70%
- The crack echoes; the kick and hats stay dry
- FORGE page: COALS SPAN 0%
- SMOKE SPAN 180%, HEAT 25% on WIRE
- SPARK SPAN 130%
- COMP 70%, LOUD 90%
- PUNCH 90%
- Leave CLARITY at 0 for the full pump
- COMPRESS MODE: TUBE
- COMP 50% (up to 80% for an obvious pulse)
- LOUD 40%, MIX 85%
17Troubleshooting
| If… | Try this |
|---|---|
| EMBER doesn't show up in your DAW | Rescan plugins. Check that it was installed to the folders in Installing. |
| It's louder, but I can't tell if it's better | Press UNITY: the processed sound plays at the same loudness as the original, so you only hear the change in tone. |
| The mix pumps when I push LOUD | Turn up CLARITY. If the kick is the cause, SUB around 60–80 Hz helps as well. |
| The drums lost their hit | Turn up PUNCH, or bring MIX down a little to blend in the dry transients. |
| VELO, WHEEL, PRESS or KEY don't move anything | They need MIDI. Send EMBER MIDI from your DAW; until then the help bar tells you when you click them. |
| Playing through EMBER feels late | Turn on LIVE. |
| The CPU meter is high | Set QUALITY to 2X or OFF. FORGE only uses CPU while something on it is turned up. |
| LISTEN put the splits somewhere odd | Press it again while the full kit is playing (not just the kick), or drag the lines yourself. |
18Credits
Interface type: Space Grotesk and IBM Plex Mono (SIL Open Font License).